Project Acronis progression #02

The Story
As I said in a previous post I would write a short story within the limit of a single A4. I managed to work that out and here is the current version of the story the map will be based on. However I did make two seperate stories, this is due to the fact that I wanted to tell about both current and previous events. For me two stories were the solution. Ofcourse if you are a better storywriter than I am you could probably make a single story.

Story I (Current event of the players)

The Scavengers
It's 2241 at the planet called Acronis. A scavenger ship appears into its atmosphere. They are here to collect valuables from a recently rediscovered base located deep into the abandoned capital. Of course they heard tales about Acronis and the wealthy occupants that lived upon it during their search. But they could not believe their eyes once they landed. A city completely abandoned. It seemed like people haven't lived here for hundreds of years. Most of the city seemed intact, yet overgrown. It seemed as they Arconians just left everything behind for some reason.

After a safe landing they started to load out their gear and moved out. Once they entered the base courtyard it seemed all clear. But then the alarm suddenly goes off it seemed like they weren't alone. The base's defences were still active and within the minute the first robot came to defend the base. It seemed like the previous inhabitants left the defenses up. This would make it a lot harder for the scavengers to push in. On the other hand this must mean there is something in the base that must be really valuable.

They had to s
lowly push into the base to get closer to what they came for. While they went through the facility they came across clues as to why the Acronians had left. It seemed like the base had a giant reactor in its center. This was a nuclear facility used to power the entire moon. Obviously they went overboard on it and had to leave because there was a big possibility of it becoming unstable. Shutting it down was not an option. But the scavengers were used to these kind of trouble. If it had been intact for so long, why would it be any different now. So the scavengers kept going until they reached the core. They found nuclear material that was used to build the reactor. This would give them a high price on the black market. Once they defeated the robots they loaded their treasure onto the ship and left the planet to never return.

Story II (History of what happened to Acronis)

Acronis is an ancient planet on the edge of the Endaerio system. The Acronians were intelligent people. They created technology to help further their planet which quickly grew out to be an entire city. With such growth came problems. They weren’t able to power such a large city. So they started to develop a way to do so. They found out how they could make a power source that contained enough energy to power the city twice as much. However little did they know this power source would quickly become unstable. Alarms sounded in the city everywhere, mass evacuation started and the city needed to be abandoned. Not every Acronian was able to make it due to the radioactivity that came from the powersource. Since that day the city has been empty and quickly became overgrown and forgotten.

Concept art & first models

I also said I would make more concept art. Now I've paused working on general environment art I narrowed my art down to specific objects that will be seen throughout the city and/or in the base. Weapon crate I used my weapon crate as a simple object to discover how I wanted things to look like. I started with making the shape and I wanted something unique besides the conventional squared crate (Even though I still put it in there). 



I got interested in the pyramid so I coninued on with that and made a more detailed drawing 
of said crate.



From there I started experimenting with excisting artstyles and came to a conclusion.

In the end I went with the center bottom crate. And this is the 3D result of that:

A clean version.

An overgrown version.
After that I created a small test scene to check if this is indeed the style I want to go with:

The next step (also next post) Will be another game breakdown and after that I will go into depth on how I will implement my narrative into Project Acronis! 

About Sander

I am Sander, A graduated interaction design student and am now close to graduating on Game Art too. My main goal is to become a great 3D environment artist in the game industry. So in this portfolio you will see a big focus on that.